[Closed] render errors
I have a script that works pretty good on max 2010 except that from time to time I get this error message while running the “render” command in mxs:
Runtime error: Bitmap creation failure
But when I run the same script in max 2011 I get this error every time:
Runtime error: Unable to open renderer, possible recursion
I couldn’t find any useful information on the forum
http://forums.cgsociety.org/showthread.php?f=98&t=260698&
http://forums.cgsociety.org/showthread.php?f=98&t=378565&
Can anyone tell me what could cause these kinds of errors?
Have you tried freescenebitmaps() and/or increasing the maxscript memory heap?
Only things I can think of, or maybe you are illegally recursing something obscure… hard to say.
-Johan
JHN – thanks but it looks like freescenebitmaps() doesn’t help.
I think I missed a pretty important info here, I’m running a couple of 3dsmax instances at the same time and all of them are rendering the same scene but different frames and different output folders…
Mental ray/scanline something else? If mr, maybe there’s a limit on cores and mr instances that can run at the same time? Writing to a server or regular windows machine? Maybe maxing out the file open connections limitation a non server has?
Just shooting in the dark
-Johan
renderer – scanline
writing to a sub folder in the sysinfo.tempdir and then moving it to the server, but I get the error before I move it.