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[Closed] Removing Vertices in EMesh

Does anybody have good ideas how to remove unnecessary vertices after boolean operation on editable mesh?

EMesh works on triangles and doesn’t have “remove” vertex operation, only delete so you have to use meshop.weldVertSet to weld vertices together instead of just removing them.

Also removing vertices with only two visible edges is not an option because one emesh doesn’t distinguish between hidden and visible edges and two it has to work with planes (polygons) where all vertices have only two edges.