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[Closed] referencing nodes in custom attributes

I need to xref several instances of the same rig in a scene. These rigs have simple CA’s on top of the Controls like FK/IK snaps and so on. Unfortunately they all name based. Till this point, i allways chicken out cause i didnt fully understand how to reference nodes. I’d like to change that und would be happy if someone can post an example with a lil bit of explaining maybe. That would be awesome.

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I tried something like this to redefine my ca. No errors, but it returns a unknown property if i try $obj.modifiers[1].A.Ctrl.node

[quote=]attributes A
redefine:def
(
parameters A_params
(

Ctrl type:#maxObject

) #Sorry, this should be a closed bracket, i dont know how to post code snippets
)
attriHolder = $obj.modifiers[1]
attriHolder.A.Ctrl = nodetransformmonitor node:$Ctrl