[Closed] recover script controller node info from controller
I’m creating script controllers on a morph target which is linked to a weights slider.
However there may be more than one slider linked to the morph target,
My set up script searches for first available float controller and creates a script controller there linked to a slider.
Straight forward stuff. But now I want to access this information after the script has run by looking at a CA which holds the slider. I want to know where in the list of script controllers on the morph it lies…I bascially want to access the script I used on that particular slider and modify it if need be . What code allows me to ‘reverse engineer’ the script controller set-up so I can track what float controllers are linked to what sliders? Is their a command which exposes all the nodes associated with the slider? Sorry if I’m not very clear. Forgive me if I’m asking the obvious. I dont want to post my code as there isn’t any problem with it per se. Thanks by the way for all your help so far. I would be lost without it.
heh… you don’t want to show the code but you like to get an answer of your question… so you want to make easy money pulling the chestnuts out of the fire… …
… just kidding
your question is not clear and i unfortunately can’t forgive you… probably never… .but… if you look at REFS interface the refs.dependents and refs.dependson have to help you
ok yes …thanks…I’l look it up…(chestnuts out of the fire? Must be an american thing)