[Closed] rebuild mesh low poly
Hi there!
Does anybody know a script that rebuilds a high poly mesh to get a good looking low poly mesh out of it? I thought I’ve seen a script some while ago but I can’t remember it’s name…
THX
Try a plugin named Polygon Cruncher. I guess it can do pretty much what u want.
Eric
You could try the multires modifier. It’s not brillant so far as you will still need to do some work, but it’s already apart of max.
There’s still probably a better solution, but might be a start
This seems like a good place to ask:
Is there an anti-meshsmooth?
Since meshsmooth is based on an extremely basic sub-d algorithm is there a way to apply the inverse operation? I guess a -1 meshsmooth. You would need to define a vertex as an “original” and then it would pretty much just delete every other edgeloop etc to reduce the mesh to a pre-smoothed state. Assuming of course you didn’t add any edge, or change the topology after applying meshsmooth.
Thank you everybody for your answers!
I’ll try these suggestions and anti-meshsmooth sound’s funny
Would be cool to keep this thread alive and use it as a start for all the good maxscript programmers out there to make such a anti-meshsmooth modifier!
I remember a script but I don’t know where I’ve seen it, I thought it was here in this forum. With that it was possible to build a low poly object around a high poly one and then let it shrink until the vertices were close to the high poly object’s surface.
Actually that’s built into max. It’s under compound objects. Although I’m sure a scripted version could be vastly improved.