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[Closed] reactor Sim end event?

Is there any way of monitoring max and getting a script to run after A reactor sim has finished. so On max event or somthing like that? i guess this is a callback event but i cant find anything for reactor.

any insight would be great.

cheers

john

2 Replies

it uses a progressbar while it’s doing its thing, no?

If so – the ‘postProgress’ callback might be what you’re looking for

these are the callbacks I get for a pretty simple simulation:


-- timestamp - callback - notificationparam -- comment
137706 - mainWindowEnabled - false -- "are you sure you want to create an animation"
140260 - mainWindowEnabled - true 
140270 - preProgress - undefined -- not sure, some precalc?
140450 - postProgress - undefined 
140450 - preProgress - undefined -- main sim
142523 - postProgress - undefined