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[Closed] RayMeshGridIntersect help

I have a rig working perfectly with RayMeshGridIntersect in use. But when i attach the collision mesh (a normal plane with a skinning modifier) to (rm.addNode Said_Mesh) The calculation is completely off. It seems to have double translation instead of sticking to the plane.

Obviously it works fine with out the skin modifier, but is there a way to fix this with it on?

Thanks

T