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[Closed] question: <Wind>.windScale Problem!?

Hi!

I have a problem with

<Wind>.windScale Float default: 0.0 – animatable

(Scales the turbulence effect. When Scale is small, turbulence is smoother and more regular. As Scale increases, turbulence grows more irregular and wild)

When I try to use it in my script it is not working and results in an error. When I use macro scriptrecording and change the scale value I get <Wind>.scale instead of <Wind>.windScale

When I try to use <Wind>.scale it is the ‘normal’ scale and can’t be used as scale for the wind space warp.

So how can I change my wind space warp scale value in my maxscript?

I’m using Max 5.1, WinXP

Thanks for all your help!

  • Chris
2 Replies

hmm… seems like you have found a little bug but you can work around it by using the baseobject, <wind>.baseobject.scale

Thanks Cthulhu! :bowdown:

… and by the way: Gothic2 rules :buttrock:

  • Chris