[Closed] question: <Wind>.windScale Problem!?
Hi!
I have a problem with
<Wind>.windScale Float default: 0.0 – animatable
(Scales the turbulence effect. When Scale is small, turbulence is smoother and more regular. As Scale increases, turbulence grows more irregular and wild)
When I try to use it in my script it is not working and results in an error. When I use macro scriptrecording and change the scale value I get <Wind>.scale instead of <Wind>.windScale
When I try to use <Wind>.scale it is the ‘normal’ scale and can’t be used as scale for the wind space warp.
So how can I change my wind space warp scale value in my maxscript?
I’m using Max 5.1, WinXP
Thanks for all your help!
- Chris
hmm… seems like you have found a little bug but you can work around it by using the baseobject, <wind>.baseobject.scale
Thanks Cthulhu! :bowdown:
… and by the way: Gothic2 rules :buttrock:
- Chris