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[Closed] Python and PyQt in 3dsMax

2k10 builds are available. As far as i can tell there’s R9/2008, 2009 and 2010 available

Any issues you ran into ?

Regards,
Thorsten

Where?

http://code.google.com/p/blur-dev/downloads/list

I can only see up to 2009 here.

Yes, maybe the installers named 3dsMax10 are confusing.

3ds Max 9 (= 2007)
3ds Max 10 = 2008
3ds Max 11 = 2009
3ds Max 12 = 2010

There’s no max 2010 build (yet), yes you are correct in that max10 = max2008

I’m willing to send cake to Eric if he recompiles a 2010 version

@ Dubbie – Sorry for the delay on the 2010 guys, we don’t have it here so compiling & testing is low on our priority list, but I’ll try and do it next week – will keep you posted

@ Thorsten – as of right now there isnt a way to do anything that is parser based (rollouts,attributes,scripted plugins,etc.) For now, the only real work around is to define it in maxscript and load it in python.

Thanks Eric, prolly saved me a bunch of trial and error That would be a nice touch for future releases. Controllers, PyScripted Objects/Helpers/whatever etc.

Btw, any new plans on releasing that node framework ? (and nope am not gonna stop asking )

Kind Regards and thanks again…btw the more i think about it the more possibilities pop up. Yesterday i did a quick test creating nodes in nuke from max…and even tho that’s pretty pointless it was great fun

Regards,
Thorsten

You can start making your own Node Based Gui already, ya know… just gotta take some time to program it the way you want it. The one Eric has set up looks nice though, and he took some extra time to add in some cool features… might take some time to be made “portable”

teeeeeeeeeeeeeeeeease

Seems i answered to quick and the forum is mixing up reply order…the above reply was meant to come AFTER Solitude’s reply of course heh

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