[Closed] Put Material to Scene
I am writing a script and I need to ‘extract’ a material from a VRayMtlWrapper and put the material back to the scene. In a nutshell I want to replace the VRayMtlWrapper with its ‘.BaseMtl’
I can manipulate the material without any problems but I cannot update the scene materials with my edited version. A work around would be to assign all the objects my new material but if I could find a way to access the ‘Put Material To Scene’ button it would make life a lot easier.
Anyone have any ideas?
Thanks
Why not loop through the scene objects, if the .material of the object is the VrayMtlWrapper then assign the BaseMtl as the material?
-Eric
Hey that is an option but the script is intended for some quite heavy scenes and I want to make this as fast as possible. It just seems like an awful lot more processing than is needed. I might resort to this if there is no other way
I have worked out how to do it!
I am not sure it is the best method but if anyone else gets stuck in the future hopefully this might help.
I used the replace instances command
replaceInstances[font=Courier New] [/font]
replaceInstances sceneMaterials[x] MyMaterial
Seems to work great