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[Closed] push with another object normals ???

hi everyone
i was playing around with the push modifier and thought to myself :
wouldn’t it be nice to push vertices with another object as reference

to do effects like something sliding under skin , or preventing one object from penetrating another…

i tried to use vol select and push on the selected vertices , but the push modifier uses
the affected objects normals , when what i really need is for it to use the normals of the second object.

after searching the web for a few hours i found some tools demonstrations , but no open code
to learn from .

any ideas on how to achieve this effect , or modifying the push modifier to add this option ?
will ray casting make it super slow ?

2 Replies

what i had in mind was something like shooting rays from object A , then collecting the vertices that got a hit from the ray hitting object B
and pushing the vertices along the ray with selected value

but something like that sounds like it will be to heavy to run live on decent meshes

is that a good way to go ?

just like this :
http://vimeo.com/13198792
on 01:34

very nice !