[Closed] push with another object normals ???
hi everyone
i was playing around with the push modifier and thought to myself :
wouldn’t it be nice to push vertices with another object as reference
to do effects like something sliding under skin , or preventing one object from penetrating another…
i tried to use vol select and push on the selected vertices , but the push modifier uses
the affected objects normals , when what i really need is for it to use the normals of the second object.
after searching the web for a few hours i found some tools demonstrations , but no open code
to learn from .
any ideas on how to achieve this effect , or modifying the push modifier to add this option ?
will ray casting make it super slow ?
what i had in mind was something like shooting rays from object A , then collecting the vertices that got a hit from the ray hitting object B
and pushing the vertices along the ray with selected value
but something like that sounds like it will be to heavy to run live on decent meshes
is that a good way to go ?