Notifications
Clear all

[Closed] Problem with mesh skewing

Hi. I am working on a mesh with a biped and extra limbs. I made some wings on the character with extra bones. Now I added a link to that bone so that I can assign verticies to it cause I use Vertex, but when I assign verticies, the mesh’s wings skew completely out of proportion… Any way to fix this? Thanks!

1 Reply

You might have a scaled bone somewhere in the hierarchy. Go and check all bones and meshes for unproportional scaling and then reset their XForms by using either the reset scale button inside of bone tools or the reset Xform utility.