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[Closed] problem with baking to channel 1

hi,

again a very frustrating problem…
I’m baking via maxscript mostly to map channel 2 and blending this shadow-texture with map channel 1… that works great.

but: when I want to bake to map channel 1 I don’t get it that it works like in the Render2Texture shipped by 3dsmax. (I checked the macroscript but did not find a solution!).

3dsmax handles it this way:
you get UVWs flattened and baked correctly but the mapping applied before baking stands like it should.

how to do this?
(I hope you understand what I’m trying to say 🙁 )

2 Replies

seems to be too complicated but I don’t know how to describe it better… :shrug:

trying to explain it again:

I have an object with a planar uvw mapping applied. when I put an unwrap modifier on top of the stack, I can see that some coordinates are outside the rectangle and if I bake this my texture will not be useful.
render2texture takes this planar mapping, bakes it and applies an unwrap with automatic flattening to this object and after baking it puts the planar mapped coordinates into the flattened unwrap.
I think it works like this