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[Closed] Prevent modifier collapse?
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Apr 27, 2017 5:45 pm
I’ve had a discussion with another developer on our Slack channel, and it appears that I’ve missed this important bit of information:
Adding a modifier on an object changes its type to Editable_mesh.
That sucks
EDIT: except that, if ChannelsUsed() and ChannelsChanged() are made to return 0, then the type of the object is retained, so it works perfectly.
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