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[Closed] possible to write a custom procedural texture…?

I’ve been looking at scripted materials and textures in max 9 and I just want to confirm what I think is bad news:

Is it possible to write a fully custom scripted texture plugin in maxScript that doesn’t save out to bitmaps?

Meaning… I’d like to draw into a bitmap – whatever I want based on other stuff in the scene – and apply that bitmap to my plugin’s diffuse slot at a given frame and I’d like this to update dynamically…

As far as I can tell, the only way to do this is to run a script before rendering that saves out a series of files, but given the number of objects that’ll have this texture in my scene, this is a hugely clunky option.

Please, someone tell me I’m wrong and that there’s something simple I’ve overlooked. If not, I think I’m going to have to dive into mentalRay shaders.