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[Closed] Possible to optimize that script ?
Dec 13, 2008 7:55 pm
Hi all,
Just for fun, i try to make something.
But my script spend to much time to create the animation.
I have this in my scene, it’s like a game to make shape with your hands, i don’t remember the name of it.
So i render the Zdepth pass of an animation in 80*60 pixels (there is 80 stick * 60) so it’s simple to have the move of each on.
I just want to know if someone know if it’s possible to optimize the scipt ?
global unnamedRollout
rollout unnamedRollout "Untitled" width:233 height:53
(
progressBar pb1 "ProgressBar" pos:[13,8] width:207 height:31
)
createDialog unnamedRollout
disableSceneRedraw()
arMeshs = $mesh_sticky* --array of all the meshs
aRbitmapToOpen = getFiles "E:\\_TEMP\\StickyBox3d\\render_zdepth_sequence\\*.tga" -- array of the image sequence
animate on
for t = 0 to 8 do
(
unnamedRollout.pb1.value = 100.*t/8
at time t
-- move sticks to original position
if t != 0 do
(
my_image = openBitMap aRbitmapToOpen[(t+8)-1] -- open previous image
for j = 0 to 59 do
(
aRcolors = getPixels my_image [0,j] 80
for i = 0 to 79 do
(
meshToMove = arMeshs[(j*80)+(i+1)]
valueOfMove = aRcolors[i+1].r * 1
move meshToMove [0,valueOfMove,0]
)
)
)
my_image = openBitMap aRbitmapToOpen[t+8] -- open current image
-- move sticks to the value of the zdepth pixel
for j = 0 to 59 do
(
aRcolors = getPixels my_image [0,j] 80
for i = 0 to 79 do
(
meshToMove = arMeshs[(j*80)+(i+1)]
valueOfMove = aRcolors[i+1].r * 1
move meshToMove [0,-valueOfMove,0]
)
)
)
enableSceneRedraw()
Thank you
Rob.
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