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[Closed] Possible plane position bug?
Oct 04, 2010 4:37 pm
Hey all
I haven’t been able to find anything about this, so I’m kinda thinking I’ve missed something obvious…
If I type into the Maxscript Listener
Box name:"TestBox" position: [50, 50, 50]
Max creates a box at coordinates [50, 50, 50], as expected. This is the same for creating a sphere, cone, …and I haven’t tried other primitives yet.
However if I do
Plane name:"TestPlane" position: [50, 50, 50]
Max always seems to create a plane at [0, 0, 0]. Am I missing something?
Appreciate any comments/insight
*edit: this is in Max 2010 (64bit)
Ian
2 Replies
Oct 04, 2010 4:37 pm
It might be a bug but it works by using pos instead of position.
Plane name:"TestPlane" pos: [50, 50, 50]
Oct 04, 2010 4:37 pm
Ah yes, I never thought to try “pos:”. I’ve always just positioned objects after creating them and only today noticed that “position:” didn’t seem to work for planes.
Like you said, probably just a bug