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[Closed] Polyop.slice issue with the direction of slice

Hi!

I have tested polyop.slice several times and every time the new edge that “slice” a face is in wrong direction.

This is the code:

(
	p0 = $Point001.pos
	p1 = $Point002.pos
	
-- 	polyop.slice $Box001 3 (ray p0 (normalize (p1 - p0)))
		
	polyop.slice $Box001 3 (ray p0 z_axis)
)

Box primitive converted to editable poly and two points placed on one of the faces.
In this gif image you can see what happens:

https://drive.google.com/open?id=1vWYSmU-RKqeeGxpdNvFk3N_CmYrjsQt5

The new edge(that represents the slice) is always perpendicular to the direction vector.

2 Replies

The ray direction defines the slice plane normal, not the angle of the slice.

Thank you.