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[Closed] polyop.SetVert works much differen't on .BaseObject

But the thing which is confusing is:

  1. if after applying the pos of the vertex1 is changed(lets take vertex 1 as reference),
  2. you are trying to change the pos at baseObject level, so wont the result be different?

Changing at the base object was working in Local Space for me. I did get it working in World space by converting, but I was using the objects transform, and for what I need, I can’t use that.

Collecting modifiers that were on, turning off, then on again seems to be fast. I can do it in realtime or ~ every 350ms without any issues/visual impact.

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