Notifications
Clear all

[Closed] Plane Rotation/LookAt Problem

The Problem:
suppose i have 3 point helpers A,B and C (which determines a plane in 3d space), and I animate all 3 of them randomly in all axes, x,y and z.

Now I create a plane ‘P’ (or any 2d geometry).
How can I keep this plane ‘P’ always oriented exactly to the plane determined by the points A, B and C?

I donot want to go into vertex or any subobject mode… need to solve it with a rotation/position controller or script.

What I tried till now :
I have tried using a lookat constraint, using all 3 points as targets, but gives strange results … maybe I am using the parameters wrongly …
never got to fully understand the lookAt parameters well … too confusing.
I have come accross this problem many a times, but never got a foolproof solution …

has any one in a similar situation come to a solution?
any suggestions welcome

thanks
shibu

3 Replies

Hello shibu,

I’m not sure about what do you wish :
do you want that your plane looks at the center of the triangle ?
or
do you want that your plane looks in the same direction as the triangle ?

PrettyPixel

A good place to use a Transform Script controller…

*Create 3 Point Helpers
*Create a Plane
*Go to Motion tab, select the Transform controller track, assign Transform Script

Enter the following script:


 dependsOn $Point01.pos.controller
dependsOn $Point02.pos.controller
dependsOn $Point03.pos.controller
p1 = $Point01.pos
p2 = $Point02.pos
p3 = $Point03.pos

v1 = normalize (p2-p1)
v2 = normalize (p3-p1)
nv1 = cross v1 v2
nv2 = cross nv1 v1

matrix3 v1 nv2 nv1 ((p1+p2+p3)/3)

Close the Script controller dialog. Move the points around – the plane object should stay aligned to the plane defined by the 3 points and stay centered at the mid-point of the 3 point positions.

WOW … that was awesome … thanks Bobo !

I had completely forgotten that there is something called a transform controller …
( not that if I had remembered, I would have figured out what u told me! )

hi prettyPixel, I wanted the plane to be parallel to the triangle defined by the 3 points,
i did not want the plane to look at the center of the triangle …

thanks again bobo, that was a big help…
shibu