[Closed] Pipes Generator
I have emitted that in the newest one I have hear. I needed a function to select the nodes but I have changed that.
Yeah it seems to crash when I undo more than 2 times.
it’s maxops.clonenodes for sure… see the mxs help for thehold. it might help. actually anyone who wants to write powerful scripts has to know and be able to use theHold.
Don’t know if this is the correct place for this but…
I was playing/testing the script a bit, made a couple of models and added them as rigs.
When i added all the point helpers to the pipes list it became pretty hard to distinquish which piece was named what. So i took them off the list tried renaming some pieces but after renaming they didn’t wanted to be added again.
made a fast clip of what i mean:
http://www.youtube.com/watch?v=WQSfHQd5Eu0&feature=youtu.be
And yeah iam trying the script to be able to make a setup to be able to create radiators in a lot of common shapes, sizes and forms quickly
Never to old to use sort of lego building blocks to build things
edit: i did a post on jokermartini.com with some extra thingy’s because it took a week for this posting finally showed up
JokerMartini thanks for the great tool!
I Would like to share parts ready to generate roads.
http://afpavlov.com/roadpart_for_pipegenerator.max
Wow afpavlov,
Impressive work. I showed my collueges at work what you had done with the tool and they were all pleased with your creation. I enjoy seeing what people do with these tools. Thank you very much for sharing as well.
Keep up the great work. You should make a video showing how you created this road setup.
John
Roads generator in action
https://vimeo.com/58693465
JokerMartini Thank you! But I thank you so much more!
How would I do that the process was fully automatic, which would be part of the correct orientation?
Сan include in the original geometry lights, road signs and more.
Make a model in detail + UV, a set of textures
And received a full-featured tool!