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[Closed] pflow particles rotation noise

I have a particle system that looks like a dust cloud. With instances as shape.
Now I want the particles to have a little ‘noise’ on there position. Or better yet, be influenced by a audio controller.
I probably have to script for that, but my scripting skills are none.
I tried to put an noise controller on my shape instances, but I have about 50 different instances, so MAX can’t really take that.

I found this:

rand = (random 1 100)
pCont.particlePosition [rand, rand, rand]

but i’m not really sure what to do with it. sorry real noob.
Thanks…