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[Closed] PFlow – Shape instance – Animated Shape, how to replicate through script?
Aug 28, 2009 2:51 pm
Is there a way through scripting in pFlow to do this…
I have a collection of objects, all unique and all with different animation, I know how to use particleshape = obj[1].mesh to get the mesh, but how do I get an animated shape? DO I need to sample it every frame to get an update?