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[Closed] Oriented Bounding Box

Is there any way to access the oriented bounding box that 3ds Max automatically draws around the current selection?

I have a feeling that this is not always the tightest one, but I would rather use this than implement the whole computation myself.

Any help would be appreciated.

thx
M.

4 Replies

i’d loop trough the objects and get the max and min point saveing to a higer level var
then use these 2 to create your BB or a dummy. at least thats what i’d do, but i’m sure theres a better way

you should be able to get the bounding box in the object’s local coordinate system using something like…

nodeGetBoundingBox $ $.transform

If you make a box based on this, move it over to the object’s position and rotation and it should be a match

If you’re in 2008+, or using the Avguard extensions, check out: [font=Courier New]nodeLocalBoundingBox <node>

[font=Verdana]EDIT: oops, done it again.
[/font][/font]

Thx guys, the nodeGetBoundingBox / nodeLocalBoundingBox functions work fine!