[Closed] optimize splines
Does anyone know how the decrease the number of vertexes in a spline without affecting its shape? I have something like 1000 splines like this in my scene.
here is a sample max file of the spline, it has 10.000 vertexes.
sry, forgot to give the link of the script that generated the spline, so maybe somone would give me a hint on how to fix it.
ah… one thing
the plug-in I am using does not accept “jumping” frames in the animation, so if I say:
for i in 1 to animationRange.end do format i.pos to:file
the thing wont work!!!
link to script:
http://www.tzero.org/cgtalk/_XYZ_TRAIL_EXPORTER_v1.12.ms
thx
Jesus…
to correct the above post!!!
If I say:
for i in 1 to animationRange.end by 2 do format “%” i.pos to:file
[size=2]the thing won’t work. Because it jumps the animation for every 2 frames (or 3 or 4…)
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