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[Closed] Opening fig file on keyed biped resets timeline…?

Hey everyone,

Thanks in advance for the help.

Here is my problem…

In my file I have two types of bipeds. One type is a biped with clips loaded into motion mixer. The other type is a biped who has had a mixdown computed and the keys have been copied over to the biped.

I was wondering why it is that if you open up a .fig file on a biped that has keys on it, it resets the timeline to what I assume was the active timeline when the fig file was saved.

However, if I preform the same operation on a biped that has not yet had keys copied over, the timeline is not altered.

I have a script that is automating several process and I couldn’t figure out why all the sudden my timeline was getting reset. I have narrowed it down to this situation, and tested it outside of the script, but I can’t figure out WHY it is doing this. And more importantly, I’d like to figure out how to prevent it from altering the timeline.

Thanks again.

 biped.LoadFigFile bip figFilename 
1 Reply

I’m still not sure why this is happening, but for anyone who runs into the same issue…

I just used a work around and read in the animationRange and reset the values at the end of my script.

Easy enough… just was wondering what would cause it in the first place.

TC: