Notifications
Clear all

[Closed] on canManipulate target – Scripted Manipulator

Hi,
I’m developing a scripted manipulator to manipulate a Biped Object.

on canManipulate target return superclassof target == GeometryClass and ((classOf target.baseObject) == Biped_Object)

Let me pass the Biped as target, but I cannot see any property of it.
I guess I have to use the other option:

on canManipulateNode n

But it’s not documented.

Anybody knows how to pass this value:

bipedNode.controller.rootName

to the script?
Thanks

1 Reply

Solved:

on canManipulate target return (classOf target == Vertical_Horizontal_Turn)

So, target can be anything (property, controller, etc.), not just a node.

Sorry,I ought to have tested a little more before asking.