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[Closed] Object Streaming
Sep 26, 2008 2:21 pm
Consider this scenario:
I am goin to use max as a level editor for a game in xna, but instead of outputting natve formats, I would like to generate serialized objects already in a format my engine will recognize.
To do so, I am going to:
- create a .Net control,
- instantiate it through MaxScript
- “stream” my objects to the control
- parse/process the objects and re-create them in memory from the streamed data
- serialize the objects
I hava already begun to develop this solution and so far, it’s coming along, but I have no Idea how to export the necessary data to use with skinned models.
Also, if anyone knows of a better way or have comments about the M.O. described, they will be welcome.