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[Closed] Object Streaming

Consider this scenario:

I am goin to use max as a level editor for a game in xna, but instead of outputting natve formats, I would like to generate serialized objects already in a format my engine will recognize.

To do so, I am going to:

  • create a .Net control,
  • instantiate it through MaxScript
  • “stream” my objects to the control
  • parse/process the objects and re-create them in memory from the streamed data
  • serialize the objects

I hava already begun to develop this solution and so far, it’s coming along, but I have no Idea how to export the necessary data to use with skinned models.

Also, if anyone knows of a better way or have comments about the M.O. described, they will be welcome.