[Closed] object referancing
here is another one i’m stuggling to get. referanceing a node is simple in a scene by using its name either by string or by the obejct in an array. the problem i have hit is i have a script on a charater that allignes to objects together “pritty simple except if an animator clones the rigg or imports and renames the objects then script wont work because.
obj.transform = obj2.tranform not the same any longer infact obvious thing is that it will align the other rigg elements if you have the 2 riggs in the scene.
is there a way of referancing an object by Id so that if a name change ocurs things wont break and can you add somthing that will change the object array of the aligning objects to the new cloned object arrays? what is a good method here.
cheers
john
-- get a node's handle (an integer value)
_handle = $.inode.handle
-- get the node for a given handle
_node = maxops.getNodeByHandle _handle
See also:
http://forums.cgsociety.org/showthread.php?f=98&t=608572