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[Closed] Object orientation: EulerAngles or Quat from axis projection

Can anyone help me figure out how to get object orientation/rotation from a set of data which seems to be projections of objects local axes to worlds axes?
I need to set object orientation/rotation in 3DS Max from data which looks like that:

“xAxis”: {
“x”: 0.740976870059967,
“y”: 0.0474829375743866,
“z”: 0.6698497533798218
},
“yAxis”: {
“x”: 0.19436399638652802,
“y”: 0.9396376609802246,
“z”: -0.2816094160079956
},
“zAxis”: {
“x”: -0.6427875757217407,
“y”: 0.33886075019836426,
“z”: 0.6870207190513611
}

I can parse this JSON and get this data as #(point3, point3, point3) array.
But I do not understand how to convert it into EulerAngles, Quat or Matrix3.

Thanks in advance for any help!

1 Reply

The values are the coordinates of unitary vectors (that’s good) and are ortogonal to each other (that’s good too).
If I’m not wrong (and I still remember something about 3dsMax and Matrix3), these coordinates should be the first three rows of the object’s transform matrix. Fourth row is the object’s position.