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[Closed] obj importer changes certain names?

I’ve just run into an issue where Maxs obj importer converts the character : to _ upon import for any mesh that uses the forementioned in its name, while as I’m relying on those names staying the same. Its not a big deal though so long as I can put in special cases for characters I know will be changed beforehand.

So, does anyone know what other characters it will change on import?