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[Closed] nodeEventCallback and Target Camera Issue
Oct 27, 2011 2:17 pm
Hi guys,
I’ve got a slight issue with nodeEventCallback, and I’m not sure if it’s a bug or if it’s intended behaviour.
When I create a camera, various events fire including #added.
When I delete the camera or it’s target, or both, various events fire including #deleted.
When I go to the camera properties and change a free camera to a target camera, the #added event fires.
But when I go to a target camera’s properties and change it from target to free, the #deleted event does not fire. Instead a few other events fire and the target object obtained through it’s handle is $<unknown>:Camera001.Target @ [39.496803,-60.025028,0.000024]
Has anybody else experienced this problem?
Here’s the code:
global nodeECBtest
function stuff s e = (
for a in e do print (getAnimByHandle a)
print s
)
nodeECBtest = nodeEventCallback all:stuff
/*
nodeECBtest = undefined
gc light:true
*/