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[Closed] Nitrous TextureHandle -> Texture2DArray interop

Hello,

does anybody know how to use a Nitrous TextureHandle with a Texture2DArray? I’m able to initialize the handle with TextureTypeImage2DArray successfully but TextureHandle::WriteOnlyLockRectangle() and BaseRasterHandle::Map provide access to the first slice only. It seems to me that there is no other method to access the data of any but the first slice.

I’m using 3ds Max 2017 SP3