[Closed] new script – Pin screen v1.0
HEllo,
this is a new script that my friend, Biosurf, write last day
Video test (xvid codec)
Script (clic destro-> salva oggetto con nome)
video for testing (divx codec)
bye
This doesn’t seem so new, maybe a new rewrite of the one written by Adam Wierzchowski in 2002.
[i]
“This script simulates a toy called Pinscreen. FYI that’s the toy where there are a bunch of metal rods packed densely together and if you put say your hand on them the rods are displaced into the shape of your hand.”
[/i][another similar thread]( http://forums.cgsociety.org/showthread.php?t=292934)
That’s right. Mine is very similar. You can check it here.
Links from Scriptspot won’t work for some time since server at university has crashed last week.
cool, i didn’t even know the platige guys had any scripts online, or are those personal work?
This is only my personal work, they were kind enough to let me use their serwer until old one is back online.
Heh, I did something very similar for some FX work, but never got around to adding an interface. The final result was that the height of the boxes would animate from the top of an image down, based on the brightness of each pixel. But the groovy part was that it would start with one image and then change to another. So the pin effect acted as a 3D wipe between the two images. I wish I could post it because my description probably doesn’t make any sense :), but the project it was done for is still in developemnt. The main problem I ran into was that Max would shut down after the creation of about 5,000 boxes, so I needed to keep the source images pretty low res.
has anyone tried doing this with script controllers?
here's something i did a few months back to copy something i'd seen in houdini
[pintable_test.avi]( http://aearon.de/files/public/pintable_test.avi)
the boxes have a script controller on their height parameter, it simply calculates the distance from the box to a plane that i animated with noise a and a volume select (it uses rayIntersect)
you could also put a displace modifier on the plane to have it based on images/video
the nice thing about doing this with script controllers is that it’s procedural in the viewport, no need to run a script to tweak it (it’s slow though, i think it could be optimised by getting rid of the rayintersect and instead have as many vertices on the plane as there are boxes, then calculating the distance from box to corresponding vert)
Did you see this one?
http://www.sidefx.com/exchange/info.php?fileid=204&versionid=204
It handles geometry with holes as well. Each pin is not just one segment, but can have multiple segments with spaces in between them.
i based mine on a simpler version of that, i had some scene file from odforce…
that superpintable would be another nice challenge though