Notifications
Clear all
[Closed] multithreading
May 13, 2011 9:36 am
I was thinking about something, say you have a script that generates 1000000 objects. It takes forever, running only on 1 cpu core.
Now what if I make the script exporting a number of max files with the object creation routine as a (embedded?) startup script, one for each cpu core.
Then run all those files, wait for them to finish their chunk of calculation and closing their session. Then merge back the resulting .max files into the original scene file.
Anyone tried this already? My question would be, is it possible to start a command line max session that loads a scene and executes a script, in an invisible way (no window), similar to how backburner is loading and rendering scenes?