[Closed] multiquad poly uv clamp mapping tool?
lol dude !! because making it easy would be the smart thing to do, but why do the smart thing… because if you make it easy then it doesn’t look smart
I would definetely wait all that is needed, thanx for replying on this post and posting some of your work, keep me updated when you have something ready for public, in the meantime or out of curiosity, was that very hard to write on maxscript? because I didn’t see anything on the unwrap uvw that could make that work…
cheers
Intresting, i would love to make something similar for my script im working on(but it does look very complex), care to into more detail on how you get the outer points of the object, and in the correct order?
I under stand what its doing at least
Edit, ok i know how to get the outer edges/vertecies, not in order… i dont know how to get the outer 4 points, what if you have an od shape, similar to your maping to a round object like in your example?
My routines to detect the corners are a combination of several calculations.
In particular I try to balance the length of the opposite borders. That is the reason which that works on the circle…
ah thats a great idea… i might try to do something similar eventually, looks pretty hard to do…
2 prettypixel
cool idea!!!
very anxious to see your script ready very soon
Hi guys,
The program “morphMap” is now downloadable.
see: http://forums.cgsociety.org/showthread.php?p=2972579#post2972579
sorry for the delay