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[Closed] Move verts in Edit_Poly modifier without selecting them?
Apr 07, 2019 11:09 pm
I’m trying to find a way to move verts in an Edit_Poly modifier, but the only way I know how to do that is by selecting them and then moving the selection. The problem with this is that it requires the script to switch the sub object mode to verts and then back to whatever the user had selected afterwards, which is very slow. Here’s what I’m doing:
holdSub = subobjectLevel
subobjectLevel = 1
vertToMove = 4
newPos = [0,0,0]
modFullName = modpanel.getCurrentObject()
modFullName.setSelection #Vertex #{}
modFullName.Select #Vertex #{vertToMove}
curPos = modFullName.GetVertex vertToMove
newOffset = (newPos - curPos)
modFullName.MoveSelection newOffset
modFullName.Commit()
subobjectLevel = holdSub
Is there a better/faster way to do this?
3 Replies
Apr 07, 2019 11:09 pm
The modify panel should be open. The subobjectlevel is not important.
How to calcualte new pos ayou already know.
(
max modify mode
subobjcetlevel = 0
epObj = selection[1]
EditPolyMod.SetVert epObj.Edit_Poly #{63} [0,0,0] node:epObj
epObj.modifiers[#Edit_Poly].Commit()
)
The method above works only in 3dsMax localized in english.
This should wokrs on all “languages”:
(
max modify mode
subobjcetlevel = 0
epObj = selection[1]
obj = modPanel.getcurrentobject()
obj.setVert #{63} [0,0,0] node:epObj
)
Apr 07, 2019 11:09 pm
Thanks for the help miauu! Problem solved.
Also, I had no idea some parts of Maxscript had issues with different localisations like that.