[Closed] Move UV's and create texture atlas
Hello everyone.
I’ve been searching for hours and got no result so I tought about asking here.
Im in need of a script that could save me tons of hours, what Im looking for is a 3ds max script that creates a texture atlas based on single objects with single texturas, per example:
Lets say I have 13 3D objects with his respective UVs mapped into single 0-1 uvs.
2 textures of 512, 7 textures of 256 and 4 textures of 128
And I would like to create a texture atlas on 3ds max that should look like this (the order of the textures dosnt matter):
The script itself should move the UV’s and Texture data (assigned a standard material with a bitmap on it) of each single object that I have selected in the scene to create a similar atlas described on the picture.
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The best I could find was this script that pretty much does everything.
http://puu.sh/bNtAt/ab34749ad4.ms (Credits to IO on this thread: http://forums.cgsociety.org/showthread.php?t=1053652 )
But there are some things that dosnt work the way I want:
It only accepts textured items that share the same resolution (4×512, 4×256, 16×256 and so on) and I need different resolutions.
And it collapses the meshes in a single big mesh (would be amazing if it just moved uvs and create the texture atlas)
The thing is, can someone help me modify that script to my needs or knows a program / script that would work well for my project?
Thank you so much!! <333
An awesome guy helped me on other forum.
If there is people interested in something like this, there is even a tutorial!
http://www.polycount.com/forum/showthread.php?p=2143502#post2143502
as i see from tutorial it doesn’t guaranty you the pattern for atlas you showed in first post. so… does it not really matter how textures will be packed?
I can use texture packer to arrange the atlas the way I want I think, so it fits my needs pretty well, anyways I dont need any particular order in the atlas, thank you for your concern tho!