Notifications
Clear all
[Closed] move bones to the virtices group which each bone affect
Mar 03, 2015 8:22 am
I have 1 mesh with the Skin modifier on it and 25 bones in a scene. Everything is in the 0 coord. All bones are in the Skin modifier of the mentioned mesh. Each bone influencing a different group of vertices.
How to move bones from 0 coord. to the group of vertices wich bone affect?
Thanks in advanced.
1 Reply
Mar 03, 2015 8:22 am
[OFF] just to revive a bit
As far as I understand arithmetic average XYZ coords should be calculated out of the group vertices to move bone there. Also “Always Deform” should be unchecked to exclude the mesh movements.