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[Closed] move bones to the virtices group which each bone affect

I have 1 mesh with the Skin modifier on it and 25 bones in a scene. Everything is in the 0 coord. All bones are in the Skin modifier of the mentioned mesh. Each bone influencing a different group of vertices.

How to move bones from 0 coord. to the group of vertices wich bone affect?

Thanks in advanced.

1 Reply

[OFF] just to revive a bit

As far as I understand arithmetic average XYZ coords should be calculated out of the group vertices to move bone there. Also “Always Deform” should be unchecked to exclude the mesh movements.