[Closed] morpher frame by frame animated
I need to transform a cloth simulation animation in several morph targets and bind this in a animated morpher modifier. The aim is to make a loopable animation by switching the last target to the first one.
here is my method:
select the cloth mesh, use Snapshot range to create numbers of mesh equal to numbers of frames. Add Morpher modifier to the first created mesh and bind every meshes as morph targets. Now I want to animate the morpher this way: mesh01/frame01=100%,mesh02/frame02=100% …
Thanks for help!
Couldn’t you do it by point-caching the cloth simulation, and then just morphing from the last to the first frame/mesh? I don’t think doing the whole animation through morphing is necessary…
Once it’s looped this way, you can go and create another point-cache out of this, which is now loopable.