[Closed] morphMap – automatic unwrap uvw
Hi all
The script “morphMap” is now downloadable on scriptspot.
morphMap creates mapping coordinates on a nonrectangular surface as you could make it by the hand. These coordinates are completely between 0 and 1. The UVs are deformed to fill all the space UV.
In 3dsmax, there are several mapping coordinates system : planar, box, cylindrical, spherical and face. It does work well as long as the object is regular.
The advantage of morphMap is that it gives mapping coordinates to an object already deformed or without uvw at all.
See the complete explanation here :
http://users.skynet.be/arketip/arketip_morphMapENG.htm
Wow. Looks really useful. Thanks for that prettyPixel. Got to give it a try at the first opportunity.
Hey, that’s pretty damn cool. I can definitely see myself using this many times.
Some initial feedback:
– If there is no open edges in the object there will be a maxscipt error. Might be worth to put in a check for that.
– Sometimes I got unwelded uv-verts in the middle of meshes.
– Would be good if the face-selection was kept in the object afterwards for easy unwrapping and also if you choose to keep the UWV unwrap afterwards it could be good if only the selected faces are included in the unwrap editor.
Thanks a lot!
CML
Thanks for the feedback
About the wishlist :
1- the first idea seems easy to implement. No problem.
2- About the second problem. Is it possible that this unwelded map verts are created after an operation on a face selection ? Indeed for each operation on a face selection, the map-faces are detached (a sort of break uv) and there are not re-welded after… Is it possible that is the origine of yours unwelded uv-verts ?
Another possibility will be that this map-verts are already unwelded before you apply the script…
( If it’s not that, I do not have any idea from where the error can come… )
3- About the face selection, do you want to transfert the baseobject-selection to the unwrap modifier or do you want return to baseobject mode after applying the script ?
The second part seems a bit complex for me. (only include the selected faces in the unwrap editor)
bye
nice script Does it always try to make what its mapping into a square/rectangle shape?
Thanks to everyone for your support
I have just updated the script to avoid the error if there is no outline.
Download the script again and you will have the version 0.22b scriptspot (lastest scripts)
Gibbz: yes, the function morphMap make a square with the UVs in all cases (even when that has no meaning)
One thing I discovered quite quickly playing with it is that the undo operates on each individual uv for the tiling and offset tools. That makes undoing those operations a bit of a nightmare. Any chance it could undo the whole tiling, offset or rotate operation with one undo?
But it’s looking very useful so far. Thanks again.
Download the script again and you will have the version 0.23b with an usable undo ==> scriptspot (lastest scripts)