[Closed] modifyer-value controled by y-rotation
hm.
$.rotation.controller.y_value
this is the value of the rotation controller at the current or specified frame.
I would say, yes it is the y rotation – in this case.
In the last line is a typo – a space is missing:
format “bla: % – bla: %” (turn_max – turn_min) turn_min
It prints the result of the operation as a formated string like:
bla: 33 – bla: 223
You should consult the maxscript help, it makes live easier.
You don’t have to know everything, I guess nobody does.
A quick addendum:
I just had may first private lecture in math.
v(t1) – v(t2) is indeed the speed.
but only for t1-t2 = 1.
(v(t1) – v(t2)) / (t1-t2) is the correct way to get the speed in way_units/time_units.
I do watch allways into the ScriptReference, but it’s not allways easy to understand for me.
And all these math equations give me really headache
I actually had an idea where your script of the rotating plane and the bend mod could also be very useful, just not with the float script controller.
I think of banking particles.
I’ll try to do this, but I don’t know if I’ll success
I think you coul’d do more than me if you desire.