[Closed] mirroring physique weights through maxscript?
hi there,
just wondering if it was possible to access physique vertex weights trough maxscript. for example i’d want to highlight a set of vertices on a perfectly symmetrical, already physique’d mesh – positioned exactly on x=0 and copy their individual vertex assignements to the opposite vertex on the x-axis.
in a second step i’d want to take the assignement i got from the vertex, check the link names and change from L to R if appropriate before i store this on the opposite vertex.
is it possible to access these values with maxscript? i’m rather unexperienced with max-scripting and figured, it’d be better to ask before banging the head against the monitor
Ah yes, the holy grail of physique.
There is a script that sort of does this already, but it’s in no way a complete solution. It was on www.scriptspot.com but I can’t remember it’s name.
which version of CS are you using?
i’m mainly using max 4.2/cs 3.2 and i’m well aware of the physique-script by anthony delen. but i cannot say that it produced the results i wanted to achieve… even when i was closely following the instructions
i guess maxscript access to physique is somewhat limited?
Yes, from what I hear… access to Skin is quite strong on the other hand.
Yes… not enough scripting support in character studio. So many things you could do if it was fully accessable.