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[Closed] mirroring physique weights through maxscript?

hi there,

just wondering if it was possible to access physique vertex weights trough maxscript. for example i’d want to highlight a set of vertices on a perfectly symmetrical, already physique’d mesh – positioned exactly on x=0 and copy their individual vertex assignements to the opposite vertex on the x-axis.

in a second step i’d want to take the assignement i got from the vertex, check the link names and change from L to R if appropriate before i store this on the opposite vertex.

is it possible to access these values with maxscript? i’m rather unexperienced with max-scripting and figured, it’d be better to ask before banging the head against the monitor

4 Replies

Ah yes, the holy grail of physique.

There is a script that sort of does this already, but it’s in no way a complete solution. It was on www.scriptspot.com but I can’t remember it’s name.

which version of CS are you using?

i’m mainly using max 4.2/cs 3.2 and i’m well aware of the physique-script by anthony delen. but i cannot say that it produced the results i wanted to achieve… even when i was closely following the instructions

i guess maxscript access to physique is somewhat limited?

Yes, from what I hear… access to Skin is quite strong on the other hand.

Yes… not enough scripting support in character studio. So many things you could do if it was fully accessable.