[Closed] mirror bone-/biped-objects
hi,
is there a possibility to mirror a bone-/biped-object with all its animations and hirarchy but NOT the local pivot alignment? otherwise the animation exported in virtools will be broken (in max it works).
thx
I’m trying to write a script that can flip & rotate an object’s pivot WITHOUT affecting the object and it’s animation. I’m thinking of changing all object’s x/y/z values (the animation translations, too!) to fit the x/y/z values after rotating the object’s pivot.
Does anyone has some hints, ideas, suggestions?
thanks,
nomed
hi again,
because of not receiving any answers and because I’m not able to write such a script by myself, fractalis – the company I’m working at – is searching for someone who can write this script.
please contact me via http://forums.cgsociety.org/fg@fractalis.d e” data-bbcode=”true”>fg@fractalis.de if you are interested in doing this job so we can talk about time and money.
would be great to receive answers,
fabian groß