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[Closed] meshop.turnEdge problem

Hi…i have a simple script that takes in a bunch of edges, and turns them…

my problem is, occasionally it will turn an edge that is not selected…which is very odd…given the fact thats basically 2 calls, i’m not sure exactly what i’m doing wrong.

I have to use mesh, poly is not an option…

if anyone could take a look at this, it would be appreciated. Thanks

oh, also, if anyone knows how to make the selected edges “visible” that would help me out as well.

Thanks

(
 	try(destroyDialog  Turn_n_Rotate)catch()
 	
 	global Turn_n_Rotate
 	
 	rollout Turn_n_Rotate "-------------" width:162 height:35
 	(
 		button turnBtn "Turn n' rotate" pos:[21,10] width:117 height:18
 	
 		-- // Event Handler
 		----------------------------	
 		on turnBtn pressed do
 		(
 			local Edges =( $.selectedEdges as bitarray)
 
 			for edge in edges do
 				meshop.turnEdge $ edge	
 		
 			update $			
 		)
 	) -- end rollout
 	createDialog Turn_n_Rotate style:#(#style_toolwindow, #style_sysmenu, #style_resizing) --pos:[40,931]
 )
1 Reply

edited:

i thought maybe i had been selecting the edge without knowing, and thats why it was rotating

but i just had it rotate an edge that wasn’t selected…so, my confusion continues.

If no one can get this to occur, i will try to make a test file.