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[Closed] Mesh normals issue

Im building a mesh importer and I got a problem. When I apply a texture on the build mesh object it looks inverted(TEXT, numbers). Flipping normals dont do any good. And I can`t seem to find an answer in the help files.

So I suspect it has to be done before the mesh is build from vert and face arrays?
here`s the snip of my script

               --Build Mesh From Arrays
                mesh1 = mesh vertices:Vert_array faces:Face_array
		mesh1.numTVerts = UV_array.count
		buildTVFaces mesh1			
		for j = 1 to nm_array.count  do  meshop.setMapVert mesh1 1 j nm_array[j] 
		for j = 1 to Face_array.count do meshop.setMapFace mesh1 1 j Face_array[j] 	

anyone has any clues?