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[Closed] MCG facade clone modifier help

i am starting to learn MCG. i would like to make a clone modifier with some added options to create building facade walls.
i was thinking in modeling part of the wall and then use the modifier to stack and make a building.i have some questions.

in normal clone modifiers there is always an option to offset in x,y and z.
here i would like only a number where the clone automatic offsets based on the size of the object. like relative offset.

5 Replies

Get the mesh bounding box and its extents and use that as an offset in x/y/z.

i found the meshboundingbox under geometry. what are its extents? thanks

come on… press x, type *extent… it’s not that hard

If you’re on Facebook join this group…
https://www.facebook.com/groups/1611269852441897/

Loads of help and discussion there…

When looking for MCG nodes I find that I always press x then type in a * before I type anything in as I generally find that helps me find the nodes I’m looking for easier.

not in all cases, the degree of supply helps …