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[Closed] maxscript to cleanup STL imports ?
Feb 14, 2013 10:08 am
Exists somewhere a maxscript to cleanup STL imports ?
e.g.:
Delete “unused” helpers
rename “-DC_Shell” objects
In my case i get many point helpers that are hierarchy linked: A object (DC Shell) is linked to a helper, is linked to a helper … etc.
If i delete all helpers, than i get a clean scene, but all hierarchy is lost.
2 Replies
Feb 14, 2013 10:08 am
this can easily be fixed with maxscript.
Could you post a example file?
(with let’s say 10 objects, helpers and so on) so that we can work with that?
This makes it much easier to help you with these things.
Feb 14, 2013 10:08 am
I have a self made solution, seems to work fine:
to_delete = #()
fn iter_nodes node_children indent last_name =
(
indent += 1
for obj in node_children do
(
-- How to make this easier:
spaces = ""
for i = 1 to (indent*2) do spaces += "-"
format "% %
" spaces obj
if (isKindOf obj Helper) do (
if obj.name != "" and obj.name != "NONE" do (
last_name = obj.name
)
if (obj.parent != undefined) and (obj.children.count == 1) then (
append to_delete obj
)
)
if (isKindOf obj Body_Object) do (
format "% *** rename Body_Object from '%' to '%'
" spaces obj.name last_name
obj.name = last_name
)
iter_nodes obj.children indent last_name
)
)
base_nodes = for o in objects where o.parent == undefined collect o
for obj in base_nodes do
(
iter_nodes obj.children 0 undefined
)
for obj in to_delete do (
obj.children[1].parent = obj.parent
delete obj
)