Notifications
Clear all
[Closed] Maxscript if statment on checkbox help
Dec 08, 2009 8:02 pm
I’m relatively new to scripting and am trying to write a script (or at least section of it) that takes a checkbox and looks at the value; if its unticked it will disable the current objects bump or if its ticked it will enable it
this is the script I got so far (it is inside a rollout UI). I don’t not know if this is the wrong way to approach this or if it is just the wrong way round. To note bobo11 is the value in which the object’s bump multiplier is set to
checkbox bump “Bump” triState:1
on bump changed theState do
(
if bump.state = false then messagebox "bump off" $.material.bump.multiplier = 0 else messagebox "bump on" $.material.bump.multiplier = bobo11
)
any help will be much appreciated thanks
4 Replies
1 Reply
your syntax is wrong… it can’t work like that…
should be:
checkbox bump "Bump" checked:on --triState:1 -- doesn't make any sense in your case
on bump changed state do
(
if not state then
(
messagebox "bump off"
$.material.bump.multiplier = 0
)
else
(
messagebox "bump on"
$.material.bump.multiplier = bobo11
)
)
Dec 08, 2009 8:02 pm
not got max on this PC but that looks alright to me , I know Ive done things like that before and its worked ok.
Dec 08, 2009 8:02 pm
Your code:
checkbox bump "Bump" triState:1
on bump changed theState do
(
if bump.state = false then messagebox "bump off" $.material.bump.multiplier = 0 else messagebox "bump on" $.material.bump.multiplier = bobo11
)
How I would do it:
checkbox bump "Bump" triState:1
on bump changed theState do
(
if theState then
(
messagebox "bump on"
$.material.bump.multiplier = bobo11
)
else
(
messagebox "bump off"
$.material.bump.multiplier = 0
)
)
The only real mistake I see in your code is "if bump.state = false " : "=" is for assignment, you need "==" for comparison :deal: ( if bump.state == false instead of if bump.state = false )