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[Closed] maxscript hierarchy position script problem
Apr 12, 2017 2:41 pm
Hello :]]
I was wondering if you can somewhat make an object parent to another but only as a hierarchy link without the parent affecting the children transforms.
I want to have a clean hierarchy of objects, however one objects position is calculated via script controller, therefore while it being connected to the parent it provides false position calcualtions due to the parent coordsys. Is there a way to keep the parent connection of that object and still evaluate the script in world coordsys?
Hope that makes sense,
Thanks in advance.